![]() ![]() : 8īandler and Grinder also drew upon the theories of Gregory Bateson, Alfred Korzybski and Noam Chomsky (particularly transformational grammar), : 6 as well as ideas and techniques from Carlos Castaneda. : 6 They derived many of the fundamental techniques from the work of Virginia Satir, Milton Erickson and Fritz Perls. Early developmentĪccording to Bandler and Grinder, NLP consists of a methodology termed modeling, plus a set of techniques that they derived from its initial applications. Reviews also found that research that favored NLP contained significant methodological flaws, and that there were three times as many studies of a much higher quality that failed to reproduce the "extraordinary claims" made by Bandler, Grinder, and other NLP practitioners. Scientific reviews have shown that NLP is based on outdated metaphors of the brain's inner workings that are inconsistent with current neurological theory, and contain numerous factual errors. There is no scientific evidence supporting the claims made by NLP advocates, and it has been called a pseudoscience. NLP has been adopted by some hypnotherapists, as well as by companies that run seminars marketed as " leadership training" to businesses and government agencies. ![]() They also claim that NLP can "model" the skills of exceptional people, allowing anyone to acquire them. : 2 According to Bandler and Grinder, NLP can treat problems such as phobias, depression, tic disorders, psychosomatic illnesses, near-sightedness, allergy, the common cold, and learning disorders, often in a single session. NLP asserts that there is a connection between neurological processes ( neuro-), language ( linguistic) and acquired behavioral patterns ( programming), and that these can be changed to achieve specific goals in life. Neuro-linguistic programming ( NLP) is a pseudoscientific approach to communication, personal development and psychotherapy, that first appeared in Richard Bandler and John Grinder's 1975 book The Structure of Magic I.
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If you wish to disable this feature, please turn off the in-app purchases in your phone or tablet settings. However, you can purchase in-app items with real money. Monster Legends is free to download and play. And not only that, it’s our 7th Birthday, so. Jesse Eisenberg and Andrew Garfield in The Social Network (2010). Will you become the #1 Monster Master in the world?Ĭonnect with the Monster Legends Community: 4,999,980 likes 3,493 talking about this. Hello Monster Masters Tomorrow a new Legends Pass starts with a good bunch of events and amazing monsters. A story about the founders of the social-networking website, Facebook. 28 avril Robur Oldenshield’s Colosseum has opened its gates.to more Monster Masters than ever before We’re still in the testing phase, so not every Monster Master will have them available but we’re working on it. Use Team Chat to build a strategy with your teammates. Join a Team and enjoy exclusive events such as Wars and Marathons. Unlock special buildings like the Library and the Monster Lab to grow your collection. Build Breeding Mountain, Farms, and Habitats straight away! ![]() Other monster games don’t have stories like this! Fight your way through the Era Saga Dungeons to unveil the tale of Monster Legends. Battle in Multiplayer Mode for trophies, rewards, and a chance at the top Leagues. Challenge other Monster Masters in real-time Live Duels. Set your strategy by combining attackers, tanks, and control monsters. Welcome to Monster Legends, an RPG game where you can fight in epic combats, collect hundreds of creatures, and participate in. Boost your monsters' powers with Runes, Relics, and Talents to gain advantages in battle. Level up your monsters for battling games, and rank them up in the Monster Lab. Obtain incredible monsters of all types through breeding games and limited-time events. ![]() Breed monsters of different elements and rarities to create cool new species. I wanted to change my profile picture on monster legends on my iPad so I went to Facebook to change the picture and I changed it I have waited a day now and. Build a city for your monsters, add habitats, and breed new species! Then collect monsters and choose your strategy in action-packed battle games. Don't get hung up on the idea that it's just a silly "Facebook movie", or else you'll be missing out on an excellent picture.Breed and train monsters of all elements and rarities! Build your collection and face the ultimate challenge: fighting other players in this fast-paced monster game!ĭiscover the universe of Monster Legends and the story of its inhabitants. So please, this is one of the films to see this year. Even if it were just a "movie about Facebook", why is such subject matter off-limits? Things that have become a large part of our culture shouldn't be reflected in our art? Or, is it because of that? That technology is such a scary thing and needs to be dismissed? The indisputable fact is that everything that's going on with social networking and the world of the Internet is incorporated into the ideas of a certain corner of history, this one, which will be remembered as such, and "The Social Network" may very well be remembered as a film to define that era. ![]() The outstanding acting, style and direction, as well as the great script armed to the teeth with sharp dialogue is what people are likely to miss by dismissing it as a mere 'Facebook movie'. The story works as an engaging, fascinating character study at the beginning of the story, Mark is a socially maladjusted reject, and even after several million 'friends' and a few billion dollars later, he remains pretty much the same. "The Social Network" is filmmaking and storytelling of a high order, that shows the grand irony of a socially inept Harvard student named Mark Zuckerberg who ended up creating one of the largest social phenomena of the twenty-first century (and love Facebook or hate it, it most certainly is that). For months before it came out, it was the laughing stock of people who were off-put by the idea of a "movie about Facebook" (even though it's easy to look and see that it's about the founding of Facebook and the people behind it), just like "Fight Club" is dismissed as a violent film about people fighting, or that "Se7en" is just a serial killer movie. It joins the ranks of his best, and just like many of his his previous works, has been reviled before it was properly understood. Monster Legends By Social Point Breed and practice monsters of all elements and rarities Build your fighting pressure and face the ultimate challenge: Battles against different Monster Masters Discover the universe of Monster Legends and the story of its inhabitants. ![]() i don't mind upgrading an existing building but i don't like the need of certain buildings to unlock new ones. now all buildings are available (almost) from the start and only techs decide what you can build next, just like in any civ games. No more having to build a set amount of lower tier building to be able to build a specific one. it add that little extra needed depth without overloading the players with things to do like in stellaris. I really like the little minigame of putting each worker on an area of our choice to make a specific ressource. even if planetfall units follow a certain templatefor most race (the tank, the artillery, etc) all races feels very different from each over even to the point of having their own unique weapons, spells and doctrines. however i would like to see more drastic powerfull and specific doctrines with negative effects.Īll races in AOW3 felt too similar. Sheer amount of choice you can make, however you like and not tied to the evolution of you empire. it was not enough in planetfall and too much in AOW3. in generall secret tech or whatever it will be called should have a little more importance. howerver the social part of the secret tech isn't well developped and should take a bigger role. you are not forced into one path and can build/research whatever technology you want to make the combo you want. in planetfall you can choose to use the secret tech or not. would be awesome to be able to change all unit look by giving them different armor and weapons. in a fantasy setting i could see a regular unit be able to eqip either a sword, lance or whatever unique weapon the race and secret tech/magic school may give. however i wish the hero modding system was extended to any units. it is a very appreciated feature that add complexity and freedom of build. This makes every unit potentially viable depending on its loadout and role. no more surprises, you know what you get and what you will get. a clean tree with numerous branches connected to each other. i will try and talk about most of the important aspects of both gamesand what i would prefer to keep. but some of the new stuff may feel like a step back and a slight loss in indentity of waht made age of wonder until now. Planetfall introduced several new welcomed mechanics and sompe improvement over AOW3. and that could be the future of age of wonder. However, mixing fantasy and science fiction is totally possible like endless legend did. even less if you look at turn based ones. There is very little grande fantasy strategy games nowerdays. people love fantasy, even more with all the buildup nostalgia. I think we can agree there is a big market for fantasy games. Why age of wonder 4 and not age of wonder "something else"? (unless devs are tired with the franchise and want to try something new ^^) It is the best time to speak about what we may want in a potential future age of wonder title. i don't think any developpment have been made yet on a potential new age of wonder game and the year 2020 is ending. Replaying AOW3 after an extensive amount of planetfall made me think on what kind of age of wonder 4 i would like to see. ![]() another tricky one, Arbalest's trinket gives her 20% (5% + 15%) Protection which makes her tankier, and musketeer's heals remove blights, and give blight resist. Musketeer: Tincture of Iodine: +33% Healing Skills, -15% Stress taken, On Heal: Cure Blight / +25% Blight Resist I think Arbalest is better because she's more likely to negate bleed chance where Musketeer is more balanced but anyone specializing in DoTs is likely to have trinkets to increase DoT chance so those extra 10% in Blight resistance at the cost of 10% Bleed resistance just makes her worse.Īrbalest: Medic's Fullplate: +33% Healing Skills, -15% Stress taken, +15% Prot Musketeer can stress heal, reduce stress taken and improve accuracy though, so it's still something worth noting Skill 7 I think is where the Arbalest shines, it can remove those nasty Bellow debuffs, marks and stuns/dazed. Skill 6 depends on what you're going for, although I personally prefer curing bleed, there's no denying that stacking healing buffs can have its place as well. ![]() ![]() Skill 5 is arguably better on Musketeer because +30% Damage on a random target beats bypassing stealth on a random target, because assuming there's a 1 stealthed target at play that's only a 25% chance to hit them, and even with 2 stealthed targets that's only a 50% chance. Skill 2 is hard to say, because I don't normally see an Arbalest on Stress comps, Musketeer does a better job at stress healing, and Skill 2 is a debuff is a whopping -20% Acc / -20% Crit Skill 7: Illuminating Flare vs Ranging Shot: All heroes: Clear Stun/Daze/Mark/Debuff vs Stress Heal / - Stress taken / +10 Acc Skill 6: Battlefield Bandage vs Patch Up: Cure Bleed vs Buff: +25% Healing Received Skill 5: Blindfire vs Quickdraw: Bypass Stealth vs +30% DMG When Acting First Skill 2: Suppressing Fire vs Smokescreen: Stress Debuff (+25% Taken / -25% Dealt) vs Acc/Crit Debuff |
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